CAD / CAM
Why Veterans are a good fit
Education Free Autocad for veterans Fusion 360: Foundational Concepts Course Description Lesson 1: Getting started Lesson 2: Introduction to Fusion 360 Lesson 3: File structure Lesson 4: User Interface and navigation Lesson 5: Modeling Lesson 6: Collaboration Lesson 7: Challenge assignments Lesson 8: Course assessment Lesson 9: Next steps UNK course: Syllabus Lesson 1: Introduction, Motivation and a trip down the graphics pipeline, laying out the fundamental processes Lesson 2: Points, Vectors, and Meshes The basics of 3D geometry definition Lesson 3: Colors and Materials Color representation, material computations, transparency Lesson 4: Transforms Translation, scale, rotate and how to properly combine all these Lesson 5: Matrices Transform representation and how to fully control these Lesson 6: Lights Directional and point light sources Lesson 7: Cameras How the camera is defined Lesson 8: Textures and Reflections Color and opacity textures, along with reflection and normal mapping Lesson 9: Shader Programming An introduction to programming vertex and pixel shaders Lesson 10: Interaction and Animation How to select and make objects move |
Course Length: 1 hour 47 minutesi
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CAD / CAM
Why Take This Course? By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
Prerequisites and RequirementsKnowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Familiarity with vectors and matrices will ease your way but is not critical.
To be able to see the interactive demos and do programming assignments you need a browser that supportsWebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.
Almost all programming will be done in JavaScript using three.js library/API.
About Autodesk
This course is developed in conjunction with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com
See the Technology Requirements for using Udacity.
What Will I Learn?ProjectsCreate an interactive 3D program of your choice.
SyllabusLesson 1: IntroductionMotivation and a trip down the graphics pipeline, laying out the fundamental processes
Lesson 2: Points, Vectors, and MeshesThe basics of 3D geometry definition
Lesson 3: Colors and MaterialsColor representation, material computations, transparency
Lesson 4: TransformsTranslation, scale, rotate and how to properly combine all these
Lesson 5: MatricesTransform representation and how to fully control these
Lesson 6: LightsDirectional and point light sources
Lesson 7: CamerasHow the camera is defined
Lesson 8: Textures and ReflectionsColor and opacity textures, along with reflection and normal mapping
Lesson 9: Shader ProgrammingAn introduction to programming vertex and pixel shaders
Lesson 10: Interaction and AnimationHow to select and make objects move
Why Take This Course? By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
Prerequisites and RequirementsKnowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Familiarity with vectors and matrices will ease your way but is not critical.
To be able to see the interactive demos and do programming assignments you need a browser that supportsWebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.
Almost all programming will be done in JavaScript using three.js library/API.
About Autodesk
This course is developed in conjunction with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com
See the Technology Requirements for using Udacity.
What Will I Learn?ProjectsCreate an interactive 3D program of your choice.
SyllabusLesson 1: IntroductionMotivation and a trip down the graphics pipeline, laying out the fundamental processes
Lesson 2: Points, Vectors, and MeshesThe basics of 3D geometry definition
Lesson 3: Colors and MaterialsColor representation, material computations, transparency
Lesson 4: TransformsTranslation, scale, rotate and how to properly combine all these
Lesson 5: MatricesTransform representation and how to fully control these
Lesson 6: LightsDirectional and point light sources
Lesson 7: CamerasHow the camera is defined
Lesson 8: Textures and ReflectionsColor and opacity textures, along with reflection and normal mapping
Lesson 9: Shader ProgrammingAn introduction to programming vertex and pixel shaders
Lesson 10: Interaction and AnimationHow to select and make objects move
About Autodesk
This course is developed in conjunction with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com
See the Technology Requirements for using Udacity.
What Will I Learn? Projects Create an interactive 3D program of your choice.
Why Take This Course? By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
Prerequisites and Requirements Knowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Familiarity with vectors and matrices will ease your way but is not critical.
To be able to see the interactive demos and do programming assignments you need a browser that supports WebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.
Almost all programming will be done in JavaScript using three.js library/API.