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CAD / CAM

Why Veterans are a good fit

Education

Free Autocad for veterans

​Fusion 360: Foundational Concepts
Course Description
Lesson 1: Getting started
Lesson 2: Introduction to Fusion 360
Lesson 3: File structure
Lesson 4: User Interface and navigation
Lesson 5: Modeling
Lesson 6: Collaboration
Lesson 7: Challenge assignments
Lesson 8: Course assessment
Lesson 9: Next steps

UNK course:
​Syllabus
​Lesson 1: Introduction, Motivation and a trip down the graphics pipeline, laying out the fundamental processes

Lesson 2: Points, Vectors, and Meshes The basics of 3D geometry definition
Lesson 3: Colors and Materials Color representation, material computations, transparency
Lesson 4: Transforms Translation, scale, rotate and how to properly combine all these
Lesson 5: Matrices Transform representation and how to fully control these
Lesson 6: Lights Directional and point light sources
Lesson 7: Cameras How the camera is defined
Lesson 8: Textures and Reflections Color and opacity textures, along with reflection and normal mapping
Lesson 9: Shader Programming An introduction to programming vertex and pixel shaders
Lesson 10: Interaction and Animation How to select and make objects move
Course Length: 1 hour 47 minutesi
CAD / CAM
Why Take This Course?  By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.

You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.

Prerequisites and RequirementsKnowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Familiarity with vectors and matrices will ease your way but is not critical.

To be able to see the interactive demos and do programming assignments you need a browser that supportsWebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.

Almost all programming will be done in JavaScript using three.js library/API.


About Autodesk

This course is developed in conjunction with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com


See the Technology Requirements for using Udacity.


What Will I Learn?ProjectsCreate an interactive 3D program of your choice.


SyllabusLesson 1: IntroductionMotivation and a trip down the graphics pipeline, laying out the fundamental processes

Lesson 2: Points, Vectors, and MeshesThe basics of 3D geometry definition

Lesson 3: Colors and MaterialsColor representation, material computations, transparency

Lesson 4: TransformsTranslation, scale, rotate and how to properly combine all these

Lesson 5: MatricesTransform representation and how to fully control these

Lesson 6: LightsDirectional and point light sources

Lesson 7: CamerasHow the camera is defined

Lesson 8: Textures and ReflectionsColor and opacity textures, along with reflection and normal mapping

Lesson 9: Shader ProgrammingAn introduction to programming vertex and pixel shaders

Lesson 10: Interaction and AnimationHow to select and make objects move
​


About Autodesk

This course is developed in conjunction with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com

See the Technology Requirements for using Udacity.

What Will I Learn? Projects Create an interactive 3D program of your choice.

​Why Take This Course?  By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.


You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.

Prerequisites and Requirements Knowing how to program in some language is all you’ll need to get started. Some knowledge of JavaScript is useful later on if you wish to make your projects more interactive and engaging. Familiarity with vectors and matrices will ease your way but is not critical.

To be able to see the interactive demos and do programming assignments you need a browser that supports WebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.

Almost all programming will be done in JavaScript using three.js library/API.
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